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$BORDER

Border Zero Token — the only way onto the planet

BORDER ZERO

Every move that changes the map pays Border Tax in $BORDER. War costs the most. The only way to earn that tax back is to lock $BORDER on land.

Why buy it

$BORDER is not a points ticker and not an APY farm. It is the collateral that makes a territory real, and the currency that Border Tax is paid in. Demand comes from the map, not from a promise.

  1. 01

    Land is collateral

    A tile is not a free click. Claiming locks 100 $BORDER. Bigger empires lock more. If you do not buy the token, you do not exist on the map.

  2. 02

    War drains wallets

    Attacking is the most expensive move: 5% Border Tax on top of the stake you bring. Hot frontiers soak liquidity. To keep fighting you have to keep buying.

  3. 03

    Leaving is taxed

    Abandon returns your stake minus 2%. Capture returns the loser their stake in full — the sink is activity, not death. Flippers pay to exit. Holders stay cheap.

  4. 04

    Levy pays lockers, not bags

    The next contract revision splits every collected tax 40% treasury / 60% Border Levy. The levy is paid at pulse close, weighted by locked stake. A wallet that never claims a tile earns zero.

Border Tax

This is a use-tax, not a transfer tax. $BORDER stays a normal ERC-20 so the game can measure every inbound transfer to the wei. A fee-on-transfer token would break the collateral invariant — PlanetGame rejects those on purpose.

  • Claim2%Customs on expansion — charged on top of the 100 stake
  • Reinforce1%Fortification duty — never resets the shield
  • Attack5%War tax — the highest, because fighting should be expensive
  • Abandon2%Exit duty — taken from the returned stake, not added on top

v1 forwards 100% of tax to feeRecipient in the same transaction. The 40 / 60 levy split is the published rule for the next PlanetGame revision — same numbers the demo, docs and later contract will share.

The flywheel

  1. Buy → lock. You need $BORDER in the wallet to claim or attack.
  2. Lock → earn. Holders of locked stake are the only people in line for Border Levy.
  3. Fight → tax. Every war and every expansion feeds the pot. Peace is cheap. Aggression pays the map.
  4. Lose → walk away whole. A captured defender gets their stake back in full. The sink is the tax, not the loss. That keeps the token from becoming a death spiral.

What this is not

  • No transfer tax on ordinary sends. That would brick the game contract.
  • No hidden mint, no admin confiscation. The testnet faucet is public and boring.
  • No APY, no emissions, no points that turn into cash. Control points are a scoreboard.
  • A later DEX buy/sell tax is only legal if PlanetGame (and refunds) stay exempt. The collateral path can never be taxed.